Devlog 3
Hello gamers! We're back with more updates to the game.
First and foremost, we've implemented the echolocation mechanic! This was done using raycasting and shaders. We would wish to make it more robust and are actively looking for way to handle the floor lighting better. Perhaps through sprites instead of tiles (Because those seem to light up was rectangles instead of outlines):


We've also created both a victory and a death screen for the game


(references)
The intention is that the victory screen is shown at the end of the game, right before the credits (work in progress).
We also did some bugfixes related to the AnimationTree, namely, we had an issue with the echo mechanic not actually ending correctly and the character staying suspended in midair for a bit. This was fixed through a signal and some changes related to the transition schema.
Lastly, the overall project structure was altered significantly so everything looks a lot more ordered.

Now, the following will be our goals for the next devlog:
1. Enemy additions and interactions.
2. Create more levels and introduce a new mechanic.
3. Miscellaneous animations. Some of these are WIP at the moment.
Anyway, that's all for this one. See you on the next one!
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